|
Post by Lazy on May 18, 2020 5:16:59 GMT
Are there any suggestions as to how to make the effects that come from a specific card be noncancelable?
|
|
|
Post by Admin on May 19, 2020 13:20:56 GMT
I would probably begin by adding an aspect to the effect that marks it as non-cancelable. Then, you have two options: * Make any code which would try to cancel an effect check for that aspect first. If found, abort. * Allow the cancel action to be created like normal, but have another system observe the prepare phase of cancel actions and look for non-cancelable targets. If found, cancel the action that would have canceled the effect.
|
|