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Post by dunfee on Jul 18, 2017 12:39:45 GMT
First off, let me say thank you for writing all of these tutorials. They have helped me learn a ton. Now that the Pokemon game is done what is your next project? Do you take suggestions? Is there anything you've always wanted to do?
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Post by Admin on Jul 18, 2017 14:44:50 GMT
You're very welcome, I am really glad you enjoyed it! Currently, I am in the research and development phase for my next blog project which I intend to be a collectible card game like Hearthstone, and will probably also create features from Magic: The Gathering and Pokemon TCG. Besides making the game, I am also interested in some new features like integration with Firebase, and using Unity's new Test Runner. I do take suggestions, in fact I even sent out a poll on my Patreon page: www.patreon.com/user?u=4535997Of course if you have completely different topics of interest I am happy to hear it, and if it is small enough I might work it in-between some of the larger project stuff.
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Post by dunfee on Jul 18, 2017 16:44:39 GMT
I think you did a great job with the tactics series. That one is my favorite to date. It would be super awesome to revisit and enhance some of the features in that series, like having different types of ground tiles affect movement range, a deployment phase like you see in the final fantasy tactics games and things like that. These are things I want to build on my own but it would be great to see how you would build them too.
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Post by Admin on Jul 18, 2017 19:00:28 GMT
The terrain affect on movement would probably be simple enough. The deployment phase isn't necessarily hard, but would require a whole system of states, UI, etc to encompass the flow and since I don't actually have any sort of game data outside of a battle I would need to mock up something for that as well. No promises, but I will keep them in mind.
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