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Post by shimakaze09 on Aug 17, 2021 12:41:35 GMT
I'm a big fan of FFTA and I found this tutorials. It's amazing. I followed from start to finish and there's not talk about job / class trees, and I have no idea how to start with, can anyone help, please?
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Post by Admin on Aug 20, 2021 12:12:17 GMT
There are a few things in the project that could become a good foundation for a Job tree. For example, you can see the way that `JobGrowthStats.csv` is tied to a `Job`. You could create another `csv` that would hold things like a column with the name of a Job, a column with an experience threshold, and a column with a new Job type that is available as a result. In that way you could structure all possible Job promotions. When changing Jobs you can use the `Employ` and `UnEmploy` methods. You just need the game fleshed out well enough to provide the UI to let a player choose when to change jobs and what to change into.
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Job trees
Aug 27, 2021 15:13:55 GMT
via mobile
Post by JobWorkman on Aug 27, 2021 15:13:55 GMT
Also a possibility, I made a scriptable object to handle all my job tree systems.
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