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Post by Darsodios on Aug 22, 2022 10:46:52 GMT
Hi! I'm making a Tactics Rpg based on your project (Mainly the board and unit movement stuff) and i would like to ask you a question. The game i'm making is based on Monster Hunter, so enemies are big and threatning monsters that the player should fear. The things is, to achieve that i want the enemies to occupy multiple tiles and i don't know how to even know where to begin to do that. I'm thinking of enemies that occuppy 4 tiles (2x2) but i'm not sure how would i achieve that.
If you have any clue or know how to achieve it, please let me know, it would really help us.
Thank you!
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Post by Admin on Aug 23, 2022 13:12:06 GMT
I haven't implemented this before, and to be honest it sounds tricky, especially pathfinding. It is worth prototyping, and then redoing, to make sure you have something that works and is also easy to maintain.
My initial approach might look something along the lines of creating a compound unit. In other words, the "large" unit might actually be represented on the board as four smaller units (invisible), at least for some aspects of the game. Then any logic around "is there a unit at tile X" would work as expected. Other aspects of the game like turn order and hit points should ideally only exist on one shared unit.
Good luck!
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Post by Admin on Aug 23, 2022 13:19:03 GMT
It may not be what you want, but another option would be to consider different mechanics for your large characters. I remember on final fantasy tactics advance, they had boss fights with units that occupied more than one square, but the boss wouldn't move around the board. It could make special attacks anywhere, but its location was fixed.
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