Post by 7thsage on Oct 6, 2023 7:28:20 GMT
Due to recent 'events', I decided to take a stab at moving over to Godot. I figured the first step would be to see how well the tactics tutorial would port. I went with gdscript instead of csharp, at least for the moment. I thought if I was gonna switch, I might as well go all in with the more native option. In a lot of ways Godot feels similar to unity, but in others it is not and it does feel a bit rough around the edges. Nodes are somewhat similar to game objects, but nodes have types, and aren't just empty containers with things attached. Everything is a node, even scenes are nodes. Prefabs are just scenes, which are just nodes. The biggest rough spot to me so far is that the editor seems a bit slow to recognize certain changes at times. And I'd say my biggest complaint about gdscript is that it has no private variables, though I have seen some talk about hopefully changing that. The current method to mark things is prefixing them with an underscore, and if you are ok with a quiet squeak saying please don't use this function, its probably ok, but if you have a team that you need to use a baseball bat to talk(which may or may not include your future self as part of the 'team') then it may seem a bit feeble.
So far I've got the first couple lessons done, up through the board creator. I'll be posting something much more thorough soon, but for now if anyone wants to peek at my progress I've attached it to this post(crazy thinking that the entire thing actually fits within the 1mb attachment limit this forum uses). Oh, and I'm using version 4.x
So far I've got the first couple lessons done, up through the board creator. I'll be posting something much more thorough soon, but for now if anyone wants to peek at my progress I've attached it to this post(crazy thinking that the entire thing actually fits within the 1mb attachment limit this forum uses). Oh, and I'm using version 4.x