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Post by John on Mar 14, 2024 12:25:18 GMT
The game crashes when the tile selector is moved out of the character's valid move tiles and the selection is confirmed, without any validation check for the selection.
Steps to Reproduce:
1.Move the tile selector to an invalid position.
2.Attempt to confirm the selection.
Expected Result: The game should either prevent the selection or handle the invalid selection gracefully without crashing.
Actual Result: The game crashes.
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Post by Admin on Mar 18, 2024 14:08:17 GMT
Thanks for taking the time to note that. I've not entirely settled on how I will be arranging actions in their final form, and I still consider them early prototype. I definitely need to add at least one more validation step (maybe more), and plan to, before I call the project done. There are a lot of rules to consider so I am still feeling out the where and when etc. I may add a few more actions (like spells) before I settle on something. Feel free to call out any and every bug you see though because it is helpful to keep track of them.
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Post by Admin on Mar 22, 2024 14:07:22 GMT
By the way, I just wanted to point out that move validation was added to the most recent lesson.
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