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Post by karrion on Apr 13, 2018 14:46:19 GMT
I usually bind the Accept and Cancel buttons of a game to Z and X respectively as it's the pattern i'm used to, but on this project, I put Z on Fire and it works alright, but I don't know where I have to put the X to cancel commands and the like, as in the Input part of project settings, setting the X as cancel, does nothing :/ Any suggestion?
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Post by Admin on Apr 13, 2018 16:09:59 GMT
Check out the InputController script to see what inputs I am using. I post events for Fire1-Fire3 but I pretty much use Fire1 as "confirm" and the others as "cancel".
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